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Codenames: Duet Card Game
  • Description

    Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that congressional investigators will get on your back about later!) collectively, you need to reveal all fifteen agents — without revealing either Assassin or too many innocent bystander — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an Assassin, you both lose! unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and Finding ones they missed earlier.

  • Product Details

Codenames: Duet Card Game

USD 21.49

RRP: $22.99

$21.49

Save: $1.50

Item limited to max quantity of 5000

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In stock

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Usually dispatched within 24 hours

Delivery & Returns

Express Delivery - if ordered before 9pm, delivered by courier next working day.

If I'm not completely happy with my item?

Please see our returns policy.
  • Description

    Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that congressional investigators will get on your back about later!) collectively, you need to reveal all fifteen agents — without revealing either Assassin or too many innocent bystander — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an Assassin, you both lose! unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and Finding ones they missed earlier.

  • Product Details
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